Oi Susy!
Lancer
Short Description: - Since the server is relatively small (compared to some large communities out there), I think it is possible to implement the Custom Item plugin. Russians invented that plugin for Helix and it was utilized in CellarRP. The premise is this: you have a command /createcustomitem and then you'll have a menu pop up where you can set the name of the item, the model path that you copy from the Q menu, the size and the description, alongside with the ability to make it wearable, just an item or consumable. Once the item is created, it is spawned in the world and it can be stored in the inventory.
Funny enough, I was playing in the local roleplay server which used Clockwork of all roleplay schemas, abeit a pirated fork of the Fallout RP schema. There was one programmer there that, after my suggestion, tried to create the plugin for Clockwork (his name was Point). So he actually managed to do it, although in the barebone variant, with the ability to set name, description and model. So technically, it is possible to do something like that in Clockwork.
The practical use for that plugin - you could invest more into the passive roleplay and actually reward those who put effort in their game when they ask a Gamemaster to supervise their roleplay. Also, when doing the Character Authorizations, you could also allow people to have additional, non-gamechanging items with them, or have trinkets. Besides, we have whitelist system which adds a layer of quality control. I say we could give it a shot.
Funny enough, I was playing in the local roleplay server which used Clockwork of all roleplay schemas, abeit a pirated fork of the Fallout RP schema. There was one programmer there that, after my suggestion, tried to create the plugin for Clockwork (his name was Point). So he actually managed to do it, although in the barebone variant, with the ability to set name, description and model. So technically, it is possible to do something like that in Clockwork.
The practical use for that plugin - you could invest more into the passive roleplay and actually reward those who put effort in their game when they ask a Gamemaster to supervise their roleplay. Also, when doing the Character Authorizations, you could also allow people to have additional, non-gamechanging items with them, or have trinkets. Besides, we have whitelist system which adds a layer of quality control. I say we could give it a shot.