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Accepted Spraycan re-work

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Snake Jesus

Lancer
Developer
Event Team
Media Team
Short Description: - I wanted to take a moment to suggest changes being made to the spraycan item, as there are some minor issues with it from my point of view.

It seems like the spray is client-side, so players who connect after something has been sprayed, or reconnect after, will not see the spray, meaning it will dissapear for everyone every day as well. The decals that are applied with the spray are random, which sometimes comes with awkward results. (Sometimes a poster decal instead of graffiti is applied for example)


My suggestion:
- The ability to pick a decal before it is applied
- Have the spray remain indefinitely (Until it is removed)
- And IC functionality to remove them, (maybe with water, or another tool)
- The ability to see its durability (Similar to how duct-tape or other tools have durability)


I don't mind making images for a /advertadd, but I'm not sure how many times I'm allowed to do this, or if there is a limit to them, besides, my suggestion may result in taking things IC immediately and won't need staff intervention. Perhaps this could also add an idea for future workshifts, to remove paint from walls.


Required Workshop Content: - None
 

Aspect™

Tinkering Away.
The thing with decals is it's really difficult to work with them. For example, we can't specifically only remove one of them. And because they're normal engine decals, they only appear once for people who are currently connected.

For something like this to work, it would probably need to use adverts internally.
 

Snake Jesus

Lancer
Developer
Event Team
Media Team
The thing with decals is it's really difficult to work with them. For example, we can't specifically only remove one of them. And because they're normal engine decals, they only appear once for people who are currently connected.

For something like this to work, it would probably need to use adverts internally.
It's only an idea, but maybe it's a possibility that if it's going to use those internal adverts, it'll select a random link from a group of .png links? This way we could use some of the standard decals, but also add a bunch of custom ones, Still simple HL2 styled ones but interesting enough to stand out.

Alternatively, perhaps when using the spraycan you could choose get a prompt asking to put in a PNG link? The server IS whitelisted and I don't expect anything weird or anything to happen with it, but despite that I'm not sure what other peoples views on doing something like that would be.
 

Aspect™

Tinkering Away.
It's only an idea, but maybe it's a possibility that if it's going to use those internal adverts, it'll select a random link from a group of .png links? This way we could use some of the standard decals, but also add a bunch of custom ones, Still simple HL2 styled ones but interesting enough to stand out.

Alternatively, perhaps when using the spraycan you could choose get a prompt asking to put in a PNG link? The server IS whitelisted and I don't expect anything weird or anything to happen with it, but despite that I'm not sure what other peoples views on doing something like that would be.
Yeah I'd probably just have a list of 'approved' default sprays, like the ones from HL2, and you can choose which one to do, or, if you have the I flag, you can enter a URL for a custom one.

I'll add this to the Trello; get to it when I can.
Accepted!
 
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