This has been implemented, somewhat. The walk speed is now 5 units faster than NPC speed because base NPC speed disabled footsteps. As for the sliding... well, if anything, it's even more noticeable now. The issue must be rooted deep within Clockwork's animation system - something that I cannot...
We recently added a few more props. I generally dislike adding more things to the content collection, as I wish to keep it lightweight, and these are way too many - the majority of these props will go largely unused anyway, and just act as bloat more than anything.
Denied.
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I am unable to reproduce this. Standing in warm areas seems to warm my vortigaunt character up as expected. The warmup process is generally really slow and doesn't instantly get reflected on the character status. Just don't let it get down to freezing in the first place.
I haven't noticed any sliding on my end. Maybe I'm used to it and don't see it, who knows. In any case, based on a poll on Discord, people voted in favor of a speed change, so I'll look into that. I'm unsure if that will fix the "sliding", however.
Accepted!
This is something that would have to be done In-Character - not really something fit for an OOC suggestion. Annoy the regional CWU director about it, and if he agrees and imports the uniforms, we go from there.
Denied.
It was discussed in DMs, I asked him to post it here so I don't forget. So far it was unfixable because we couldn't reliably reproduce it, but I think he's found a way. I've yet to confirm myself, though.
Born in the Netherlands and grew up in Belgium; Lucas had a pretty ordinary life. He wanted to travel from a young age, alas tight funds in his family did not permit such expenses. Ironically, his wish came true after the Combine invaded; forcing him to relocate from city to city at least once a...
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