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Denied Increase starting stat points for new characters

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CJ

Lancer
Public Relations
Community Director
Short Description: - It's only just come to my attention that the starting stats serve no real purpose other than to gain a unnoticeable increase in a characters stats. With that being said I want to suggest that we increase the starting threshold of stat points from 10 to 30, this will not only provide a noticeable boost; it also would make the overall stats/rolling system more engaging and fun for all.
Required Workshop Content: - none
 

Smallfries

great things
Administrator
Piggybacking here - I would recommend adding more points (perhaps 35?) And also a new category - intelligence. I don't know what gameplay impact this may have, but I would love to do intelligence rolls to determine how my characters may react to something - whether they are competent or not. I feel like that would be fun.
 

Dragu

roleplay extraordinaire
Event Team
Increasing the amount of starting stat points for all characters would not impact balancing (for rolling); everyone would be on the same overall starting field in terms of stats.
If this is to be implemented, however, stamina/run speed/jump height scaling should be adjusted accordingly to avoid players investing all 30 points into one stat, gaining a significant advantage in terms of gameplay mechanics.
Overall, a higher amount of starting stat points allows players more flexibility in creating their characters, allowing for more "specialized" characters like in D&D ("20 str 5 wis/int/cha/dex/con") so I don't see any downsides to this aside from the logistical issue of properly adjusting a few lines of code.
+support
 
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Aspect™

Tinkering Away.
Founder
Developer
Denied. The default attribute points that come with Clockwork are 30; they were deliberately lowered to pull away from the focus on stats and attributes and push it more toward roleplay.
 
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