Suggestion: Dixon's Ramblings: Weapon Durability

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DixonCider™

Lancer
Aug 10, 2019
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What the Fuck/Suggestion:
A few features to help flush out what I believe to be a critical aspect to the game; combat. Script-based combat.

Pretty much a way of flushing out combat beyond god-tier script wielding rebels fighting swarms of OTA in the sewers, and to move it away from being a permadeath HL2DM but with drawnout turns.

More specifically I'm talking about, in-game ratings and changes to help serve as a framework to build more on, especially when it comes to weapon crafting. Which will need balancing so the guy with mad-s2k skills who crafts a pistol first isn't king of the underground.

For example, say we can later add easy-to-craft junk weapons/pipe guns, but as a consequence they're quicker to break down, jam, experience critical issues (like blowing up in the user's hand, leaving only salvageable components and taking a bit of damage). Or that you could craft low-quality ammo for a CP-grade 9mm, but as a result that 9mm will degrade much faster.


Or that these weapons would be unable to pierce armor over a certain rating with just one shot, but instead for it to take effect the target has to take x amount of hit points to their armor for the condition to go down enough to bump the armor down a rating - allowing you to actually cause damage; giving the intended effect of actually having to rip and tear through their armor in order to take them down. But that would require an armor rating system and that could be saved for another day.

Why the Fuck/Elaborated
Weapon Durability System.
This can be measured in ratings, from a rating of 5 (where the weapon does the most damage and is the most accurate with minimal complications) to where it begins to drop the more it's used.
Going to 4 after it fired a few clips from its initial condition; where the weapon can still pack its punch but isn't as accurate, with greater bullet spread, and it sees more of a percentage chance to jam.

A weapon jam would be the weapon not being able to fire, or the script itself not responding, until the user types in a command such as /unjam weapon; in which they're presented with a little automatic /me for both a success and a fail state. Your efficiency when it comes to unjamming your weapon is measured based on your dexterity skill; with those who have no points in it having to possibly enter the command a few more times for their attempt to work, and for the script to be operational again.

The lower the durability, the more it jams and overall the lower quality/effectiveness the weapon will be. With a greater chance of experiencing total break downs (Such as, prior stated, the script disappearing and leaving only its base components in your inventory while you take a bit of damage).

You could also have different ammo types; such as cheap but harmful junk rounds which degrade your weapon's durability rapidly when used, while also lowering the player's damage output as they use it.

To repair a weapon's durability, you need tools; which could either be a crafted junk-kit or a Combine-Grade kit (If we REALLY want to be leet gamers, we can add Combine Fabricators to repair weapons or generate quality ammo in exchange for resin which CPs/OTA would be able to get with good-boy points, with possible weapon modifications added later)


You would also be able to get a weapon back to a full durability by breaking it down - which would exclude one or more parts/components (depending on the durability it was broken down in) from the process (with a little message saying that you found a broken part and discarded it). You can then find a replacement component for it, re-craft the weapon, and then have it at full durability.




How the Fuck/What's Required:

Coding.
Models you can use for this could be:

Fabricator Model (Not ideal but it works)
Weapon's Kit: Just a suitcase model from vanilla for a junk kit.
 

DixonCider™

Lancer
Aug 10, 2019
38
0
0
I did not include melee weapons but I guess it could still be the same. Perhaps a unit's stunstick ends up fucking exploding or some shit.
 
D

Deleted member 41

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Stunstick degrading it's charge needing to be recharged at a terminal?
 
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