Notice Unforeseen Sanctuary feedback thread

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Aspect™

Tinkering Away.
Founder
Developer
Aug 4, 2019
665
286
63
City 8, District 3
hl2rp.net
View attachment 618
Feedback Thread
If you have feedback on the event so far, be it positive or negative, you may leave it here.
It can be something you wish for us to improve, something to persist on, something to stop, or something new to try - all feedback is welcome.
 

scabs3

Tschuinoko
Aug 23, 2019
19
0
0
I feel as though the factions we are given, while have a lot of freedom to do as they please. It's unfair for any of us to make presumptions about what they are supposed to do. The House of Kusari while are given a brief bit of information, there is too vague of an objective. Without proper order or information before-hand, then there is little to wiggle room to get things done. If we were setting our own objective as event characters, than we sort of just made a new character with just a little more things to start with. Give us opportunity to make something happen, because nothing will happen if there is nothing big happening. Give us a convoy to stop, give us information in which we make things happen, like a faulty pipe or something that we can exploit to blow something up. I don't know. But we're walking around without an objective which is unfortunate.

Give event factions something to work towards and give them outside support instead of having them rely solely internally on them to support themselves. I don't expect a group of individuals to perform Guerilla Warfare if they were never given the tools to do them. This is a week long event, some factions should be given support both with "divine" intervention or some other forms of roleplay. Good stories rely both on the realism and the fortunate fact that characters in those stories are just lucky at times just by sheer coincidence. Event characters deserve bias in my opinion because they are supposed to drive the events of the story forward while others can join the shared ride.
 
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NIXeighteen

Part of the Cabal
Staff Manager
Jul 15, 2020
99
65
18
The freedom to fill in your character as a TA really got my attention. As soon as those /city boys/ arrived, they got the full Terminal 6 experience. I also like to idea of Dispatch not being really active in Terminal 6, so that TA can be corrupt and dicks all they want. Of course, there are some nice TA's which keeps everything in balance.

Looking at the factions, the vague idea of a faction is enough in my opinion. I sort of set a goal yesterday with @Dragu regarding NICo, using the factions description.
Being away from the authority of the city and to just to whatever you want is in my opinion a good relief.

On the other side, while this event gives us a lot of freedom; it shouldn't be taking too long. The fun maybe drained faster than we think!
 

Walter

Lancer
Jan 4, 2020
26
4
1
The city part was beyond based, and I'm in love with the aesthetic of the Terminal map. My favourite part was the harsh welcome to the terminal by the TA's. Really looking forward to the rest of this week!
 

Sensei

Lancer
Dec 10, 2020
9
0
0
Fantastic idea for the event, however I believe it's not ideal for a long-term map (in case the event extends or smth). Organized in a such manner the factions would have more fairly and equally freedom.
Speaking of that, I believe adding local events -doesn't matter the map- would be great. Cutting the monotony from the players, making them more engaged. Keep up!
Conclusion: I enjoy it so far
 
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Ondi

Guest
View attachment 618
Feedback Thread
If you have feedback on the event so far, be it positive or negative, you may leave it here.
It can be something you wish for us to improve, something to persist on, something to stop, or something new to try - all feedback is welcome.
10/10 to be honest, for my first event the map and the event itself was lovely.
 

Nick

Lancer
Aug 27, 2019
0
1
0
Been very enjoyable so far, gotten up to a lot of shenanigans on my TA cop, including becoming the unofficial chief and meeting with the bigman of DoD O'Bannon himself, talking like old friends. Also helped start a fight arena, which was a pretty good success considering it was player initiated and got help from the event men who had to improv their way through it.

Honestly, from the TA side has been interesting and exciting. The fact that the warfare is no longer as asymmetrical and that the sides are more equal and closer together than ever is a very cool spin on the traditional HL2RP setting, and while I'm sad it won't last forever I'm happy that I get to play as much of it as I do.

Honestly though, if I have to find a complaint to make, it'd be that (to my understanding) event managers have very limited powers on the server, and can't really throw much together without administrator help. I'd like to see more event managers with more power to improvise and get us new creative shit to do.

Lancers go to the bottom right.
 
D

Deleted member 41

Guest
Been very enjoyable so far, gotten up to a lot of shenanigans on my TA cop, including becoming the unofficial chief and meeting with the bigman of DoD O'Bannon himself, talking like old friends. Also helped start a fight arena, which was a pretty good success considering it was player initiated and got help from the event men who had to improv their way through it.

Honestly, from the TA side has been interesting and exciting. The fact that the warfare is no longer as asymmetrical and that the sides are more equal and closer together than ever is a very cool spin on the traditional HL2RP setting, and while I'm sad it won't last forever I'm happy that I get to play as much of it as I do.

Honestly though, if I have to find a complaint to make, it'd be that (to my understanding) event managers have very limited powers on the server, and can't really throw much together without administrator help. I'd like to see more event managers with more power to improvise and get us new creative shit to do.

Lancers go to the bottom right.
Event Managers should have more power. They cant do jackshit right now so whats the point of having them
 

CJ

Lancer
Community Manager
Senior Administrator
Faction Leader
Aug 10, 2019
424
154
43
Event Managers should have more power. They cant do jackshit right now so whats the point of having them
Uh I don't know about that one man, the Event Managers organised the stuff that goes on daily.
 
D

Deleted member 41

Guest
Uh I don't know about that one man, the Event Managers organised the stuff that goes on daily.
I think I mean more as in a sense they cant do it themselves and need an admin to set it up for them.
 

Aspect™

Tinkering Away.
Founder
Developer
Aug 4, 2019
665
286
63
City 8, District 3
hl2rp.net
Honestly though, if I have to find a complaint to make, it'd be that (to my understanding) event managers have very limited powers on the server, and can't really throw much together without administrator help. I'd like to see more event managers with more power to improvise and get us new creative shit to do.
Event Managers should have more power. They cant do jackshit right now so whats the point of having them
I think I mean more as in a sense they cant do it themselves and need an admin to set it up for them.

Event Managers are responsible for what goes on in the background - they assist in setting up the event, coming up with ideas and figuring out the specifics, along with the Management Team and other people who may be involved in the creation of a large-scale event, such as this one. They are not necessarily responsible directly for what happens on the server, and thus do not need to have any sort of power. That is the system that I've come up with and seen fit to utilize, and every Event Manager has acknowledged and confirmed that they understand that.
 

Native Son

cock and balls
Oct 11, 2020
14
0
0
30
Good event for the people who maximized what could be derived from it. However, it felt very sandbox-y. In the sense that a place was presented with little limits on what you were able to do, but a lot of players are used to being told specifically what they're allowed to/supposed to do, which I felt the event suffered from. I get the impression some people were waiting for something to "happen". Like becoming CWU and being given a shop, being issued work cycles or to run bars.

It was evident from the start that this event was meant to be a sort of "get involved with the factions and do what it takes to 'make it' in T6, but I don't think a lot of people really associate HL2RP with "breaking the law" by default, and as such felt the place was desolate and without direction or purpose. To solve this in the future, it'd be wise to have briefed faction leads/members, and making it clear that their goal is to recruit/involve as many people as possible into the underlying plots and goings on etc.

Really cement what people are supposed to be doing and what the "theme" and event is about.

I give the event a 7/10.
 
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