Suggestion: 24 h in game hours to become 90 real minutes rather than 24 h.
With 90 minute days, lots can be achieved by having daily events which puts a routine to role-play gatherings in a more realistic timescale.
For example, 60 minutes of the day (16 in-game hours) could be spent on a daily ration distribution, work-shift and freetime while the remaining 30 minutes a forced curfew (8 hours in-game hours between 22:00 - 06:00).
Why it would be worth adding: <If we have daily schedules based on a more compact time set, will the average player go through more interactions than drug out throughout an entire real day. Having the perspective of having your character go through more days is more interesting than having to wait real days. >
Necessary content: <NULL>
With 90 minute days, lots can be achieved by having daily events which puts a routine to role-play gatherings in a more realistic timescale.
For example, 60 minutes of the day (16 in-game hours) could be spent on a daily ration distribution, work-shift and freetime while the remaining 30 minutes a forced curfew (8 hours in-game hours between 22:00 - 06:00).
Why it would be worth adding: <If we have daily schedules based on a more compact time set, will the average player go through more interactions than drug out throughout an entire real day. Having the perspective of having your character go through more days is more interesting than having to wait real days. >
Necessary content: <NULL>