Suggestion: Remove or modify the 3rd rule under the S2K rule section.
Why it would be worth adding: As it stands the rule makes engagements complete trash. I'll explain how below.
1. The element of surprise.
The rule itself completely ruins the element of surprise in ambush style firefights, removing the force multiplier surprise gives to the initiating party. In a normal situation where the initiating party quickly does their /mel and starts to fire without the enemy even knowing what hit them and having to locate their enemy before fighting back, the initiating party has a good chance of winning because of their superior preparations and plan.
But with the current system the second you see a /mel you know you have three seconds to look for your enemy, giving you more than enough time to put your crosshairs over their head and to win a battle where you would realistically have the disadvantage. The enemy can also go back and seek cover or equip something they want to use in combat, completely removing your force multiplier.
2. Union bias.
This rule is also blatant union bias because of its second section stating that OTA don't have to follow this rule. This is just making an already unfair faction even more unfair to players who are trying to make it on the server. While I understand OTA won't be deployed frequently like on some other servers, this does give them a completely unfair force multiplier in any firefights they start, and because of the rules imposed on normal characters with actual development and meaning the OTA will gain an advantage in any situation, which isn't exactly how it's meant to be. We see in HL2 that combine are actually having a hard time fighting humans, and not only Gordon Freeman who has a cool suit and a crowbar, but also regular resistance members do pretty well in groups, this rule just reinforces the theory most server owners subscribe to where OTA are these immortal fighting machines who just CANNOT lose to anyone, that's just bullshit.
3. Hard to enforce and follow.
You have to wait 3 seconds... How long is 3 seconds? How do you prove that it was 3 seconds? What if the party that lost starts to argue with you and staff that you waited only 2 instead of 3 and they get their character unPKd? How does staff verify that exactly 3 seconds passed? What's the punishment for not waiting 3 seconds?
It's hard to measure time while you're more focused on winning a firefight and not dying.
4. Makes face to face firefights trash too.
Oh yeah, not only does it fuck up our ambushes and traps, it also ruins face to face firefights. Your enemy has time to put their crosshair on your head and wait another 1-2 seconds until blasting you completely, this means firefights just become a measure of who has more armor and who has the weapon that does more damage.
The enemy can also seek cover or equip something in this time.
Oh also I've seen entire FIREFIGHTS start and end in 3 seconds, so y'know...
In conclusion:
This rule does nothing good for the server, it makes firefights "fair" which is exactly what you don't want in a firefight, it completely ruins ambushes, makes OTA even more OP than before and as a bonus isn't easy to follow or enforce. So what's the point? Just let people fight their firefights without an arbitrary rule which does nothing but complicate firefights and balance the sides completely removing force multiplying tactics such as ambushes and traps from the equation for both the Union and rebel sides (excluding OTA).
Necessary content: Discussion and a rule change.
Aspect I see your greasy keyboard and mouse hovering over "lock thread" and typing something like "nah i don't like this suggestion so not happening :]]]", at least let other people discuss it and then come to a conclusion before you shoot it down.
DISCUSS
Rule Thread said:YOU MUST WAIT 3 SECONDS BEFORE INITIATING S2K.
- After pasting, typing or pressing your attack bind, you must wait 3 seconds before actually engaging your target. During this time they may not engage you either.
- This rule does not apply to Overwatch Transhuman Arm characters.
Why it would be worth adding: As it stands the rule makes engagements complete trash. I'll explain how below.
1. The element of surprise.
The rule itself completely ruins the element of surprise in ambush style firefights, removing the force multiplier surprise gives to the initiating party. In a normal situation where the initiating party quickly does their /mel and starts to fire without the enemy even knowing what hit them and having to locate their enemy before fighting back, the initiating party has a good chance of winning because of their superior preparations and plan.
But with the current system the second you see a /mel you know you have three seconds to look for your enemy, giving you more than enough time to put your crosshairs over their head and to win a battle where you would realistically have the disadvantage. The enemy can also go back and seek cover or equip something they want to use in combat, completely removing your force multiplier.
2. Union bias.
This rule is also blatant union bias because of its second section stating that OTA don't have to follow this rule. This is just making an already unfair faction even more unfair to players who are trying to make it on the server. While I understand OTA won't be deployed frequently like on some other servers, this does give them a completely unfair force multiplier in any firefights they start, and because of the rules imposed on normal characters with actual development and meaning the OTA will gain an advantage in any situation, which isn't exactly how it's meant to be. We see in HL2 that combine are actually having a hard time fighting humans, and not only Gordon Freeman who has a cool suit and a crowbar, but also regular resistance members do pretty well in groups, this rule just reinforces the theory most server owners subscribe to where OTA are these immortal fighting machines who just CANNOT lose to anyone, that's just bullshit.
3. Hard to enforce and follow.
You have to wait 3 seconds... How long is 3 seconds? How do you prove that it was 3 seconds? What if the party that lost starts to argue with you and staff that you waited only 2 instead of 3 and they get their character unPKd? How does staff verify that exactly 3 seconds passed? What's the punishment for not waiting 3 seconds?
It's hard to measure time while you're more focused on winning a firefight and not dying.
4. Makes face to face firefights trash too.
Oh yeah, not only does it fuck up our ambushes and traps, it also ruins face to face firefights. Your enemy has time to put their crosshair on your head and wait another 1-2 seconds until blasting you completely, this means firefights just become a measure of who has more armor and who has the weapon that does more damage.
The enemy can also seek cover or equip something in this time.
Oh also I've seen entire FIREFIGHTS start and end in 3 seconds, so y'know...
In conclusion:
This rule does nothing good for the server, it makes firefights "fair" which is exactly what you don't want in a firefight, it completely ruins ambushes, makes OTA even more OP than before and as a bonus isn't easy to follow or enforce. So what's the point? Just let people fight their firefights without an arbitrary rule which does nothing but complicate firefights and balance the sides completely removing force multiplying tactics such as ambushes and traps from the equation for both the Union and rebel sides (excluding OTA).
Necessary content: Discussion and a rule change.
Aspect I see your greasy keyboard and mouse hovering over "lock thread" and typing something like "nah i don't like this suggestion so not happening :]]]", at least let other people discuss it and then come to a conclusion before you shoot it down.
DISCUSS