troubled soul
Kasai had always been a simple man, yearning for a life of tranquility. He sought to carve out his own path. He dreamed about how he would finish his studies and one day do something great in life; the usual bullcrap. Unfortunately for him, fate had other plans on the table...
The event box was originally meant to have a proper skybox, but for some reason, the 3d skybox behaved weirdly and appeared twice, so I ended up just making it pure dark. I could add a second version with a skybox, but if the event team were to make something meant for outdoors, they'd need to...
This has been implemented, somewhat. The walk speed is now 5 units faster than NPC speed because base NPC speed disabled footsteps. As for the sliding... well, if anything, it's even more noticeable now. The issue must be rooted deep within Clockwork's animation system - something that I cannot...
We recently added a few more props. I generally dislike adding more things to the content collection, as I wish to keep it lightweight, and these are way too many - the majority of these props will go largely unused anyway, and just act as bloat more than anything.
Denied.
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I am unable to reproduce this. Standing in warm areas seems to warm my vortigaunt character up as expected. The warmup process is generally really slow and doesn't instantly get reflected on the character status. Just don't let it get down to freezing in the first place.
I haven't noticed any sliding on my end. Maybe I'm used to it and don't see it, who knows. In any case, based on a poll on Discord, people voted in favor of a speed change, so I'll look into that. I'm unsure if that will fix the "sliding", however.
Accepted!
This is something that would have to be done In-Character - not really something fit for an OOC suggestion. Annoy the regional CWU director about it, and if he agrees and imports the uniforms, we go from there.
Denied.
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