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This guide will teach you the basics of the in-game commands that will aid your roleplay experience on the server.
The difference between In-Character & Out-Of-Character
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What does In-Character (IC) mean?
In-Character refers to the world that your in-game character lives in. When you are playing on the server, you are acting and roleplaying as a different person, not yourself.
What does Out-Of-Character (OOC) mean?
Out-Of-Character refers to your real-life world. It refers to you, the person behind the computer monitor as opposed to the in-game character that you are roleplaying as.
What does Local Out-Of-Character (LOOC) mean?
Local Out-Of-Character is the same as Out-Of-Character, but the message that you send is only displayed to those who are near and around your character, whereas normal Out-Of-Character is displayed to everyone on the server.
How do I talk In-Character and Out-Of-Character?
Anything that you type with no command prefix will come out of your character's mouth and be considered In-Character. Below is a list of commands and examples of what is In-Character and what is out of character.
In-Character: N/A
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Out-Of-Character: //
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Local Out-Of-Character: .// or [[
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Talking range commands
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What are the talking range commands?
There are two talking range commands - the whisper command and the yell command. The whisper command will only display what your character says to people who are right next to you, and the yell command will display what your character says to people who are further away from you, in addition to those around you. Below are examples of both of the commands in action.
Yelling: /y
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Whispering: /w
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Performing actions
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What are 'actions'?
Actions refer to actions that your character takes. It is used to indicate what your character is doing to players around you. This is usually done to allow people to understand what your character is doing when there is no animation or visual action that helps explain that Your character's actions must be realistic and believable when it comes to what they can actually do.
When is it appropriate to perform actions?
You are encouraged to perform actions for everything you do that is not standard or ordinary. For example, you do not have to roleplay walking down the street or breathing, but you should roleplay opening a door or getting your ration.
How can my actions affect other characters?
When you wish to perform an action on another character, be it shaking their hand or throwing an uppercut at them, you must remember that you cannot force your actions on other characters. Doing so is considered Powergame and falls under Section 1, Rule 4 of the Half-Life 2 Roleplay Guidelines. When you wish to interact with a character, unless it is a passive action such as patting them in the back, you should always attempt to do the action, as opposed to declaring that you already did the action, and wait for the other player to react accordingly. Below are two examples of correct interactions with other characters.
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How do I use the commands?
To make your character perform an action, you must put the /me prefix, followed by your action. Remember, you are speaking in third person to other characters around you. That means, you must refer to your character, not yourself. As such, doing something like "/me I take my ration from the dispenser." would appear as "*** Oliver Torres I take my ration from the dispenser.", which is incorrect. Below is an example.
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Describing actions or events around you
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What does it mean to describe an action or an event?
Describing an action or an event refers to the usage of the /it command to spice up the roleplay around you by explaining what happens around your character.
When should I describe actions or events around me?
Similar to performing actions, you are encouraged to do it whenever possible and appropriate. There are many ways to utilize it to give more taste and life to your roleplay. Keep in mind, that, similar to performing actions, you can't describe unrealistic or unusual actions, such as the ration dispenser spontaneously breaking and giving you infinite rations. Below is an example of an appropriate usage case of the /it command.
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Rolling
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What is rolling?
Rolling refers to the act of rolling a virtual 'dice' in order to determine what happens in an interaction of a character with another character or object. Note that, Shoot To Roleplay is the default system that is utilized when fighting other characters, and rolling will only be utilized if all parties consent to it. More information can be found in Section 3 of the Half-Life 2 Roleplay Guidelines.
How do I roll?
Our roll system is DND styled and is affected by your character's attributes. That means that more often than not, when rolling you have to specify what you are rolling, for example, acrobatics, strength, endurance, etc. If you do not specify an attribute, you will perform a generic roll that is not affected by any of your attributes. Below are some examples of rolls.
Generic /roll
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Endurance /roll
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Interacting with tokens
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What are tokens and how do I drop or give them to other characters?
While there are many items that people can use as currency to exchange goods with, the Token (T) is the standardized currency utilized by everyone around you. On other roleplay servers, you likely recall the '/droptokens' and '/givetokens' commands. Here, these commands were removed and replaced in favor of a 'Tokens' item inside your inventory. To drop tokens, you must click on the tokens item inside your inventory and click on 'Drop', as shown below.
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Animations
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What are animations?
Animations are a tool that may be utilized to visually enhance your gameplay experience and give a bit of flavor to your actions for other people around you.
How can I use animations?
To use an animation, you must type the /anim (or /act) prefix, followed with the animation that you wish to perform. There are a number of different animations that you can use, some of which you can see the game suggest to you above your chatbox after you type /anim or /act. A full list of animations can be found in the commands folder in the directory menu. Below is an example of the correct usage of different sitting animations.
/animsitchair 1 | 2 | 3
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/animsit
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/animsitwall
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Radios and Transmitting
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What are radios?
Radios are devices that can receive and broadcast radio waves, used to communicate with other people over long distances. Common radios can be tuned and configured to broadcast on a specific frequency, while binded radios are permanently tuned to a specific frequency and cannot be configured, apart from turning them on or off.
How can I use radios?
To use a radio, you must turn it on and tune it to the frequency of your choice through your inventory, or through the /setfreq command. To broadcast a message over the frequency that you have tuned into, you utilize the /radio (or /r) command, followed by the message that you wish to broadcast, as seen below.
/radio or /r
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/setfreq
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This guide will teach you the basics of the in-game commands that will aid your roleplay experience on the server.
The difference between In-Character & Out-Of-Character
View attachment 602
What does In-Character (IC) mean?
In-Character refers to the world that your in-game character lives in. When you are playing on the server, you are acting and roleplaying as a different person, not yourself.
What does Out-Of-Character (OOC) mean?
Out-Of-Character refers to your real-life world. It refers to you, the person behind the computer monitor as opposed to the in-game character that you are roleplaying as.
What does Local Out-Of-Character (LOOC) mean?
Local Out-Of-Character is the same as Out-Of-Character, but the message that you send is only displayed to those who are near and around your character, whereas normal Out-Of-Character is displayed to everyone on the server.
How do I talk In-Character and Out-Of-Character?
Anything that you type with no command prefix will come out of your character's mouth and be considered In-Character. Below is a list of commands and examples of what is In-Character and what is out of character.
In-Character: N/A
View attachment 582
Out-Of-Character: //
View attachment 583
Local Out-Of-Character: .// or [[
View attachment 584
Talking range commands
View attachment 603
What are the talking range commands?
There are two talking range commands - the whisper command and the yell command. The whisper command will only display what your character says to people who are right next to you, and the yell command will display what your character says to people who are further away from you, in addition to those around you. Below are examples of both of the commands in action.
Yelling: /y
View attachment 585
Whispering: /w
View attachment 586
Performing actions
View attachment 604
What are 'actions'?
Actions refer to actions that your character takes. It is used to indicate what your character is doing to players around you. This is usually done to allow people to understand what your character is doing when there is no animation or visual action that helps explain that Your character's actions must be realistic and believable when it comes to what they can actually do.
When is it appropriate to perform actions?
You are encouraged to perform actions for everything you do that is not standard or ordinary. For example, you do not have to roleplay walking down the street or breathing, but you should roleplay opening a door or getting your ration.
How can my actions affect other characters?
When you wish to perform an action on another character, be it shaking their hand or throwing an uppercut at them, you must remember that you cannot force your actions on other characters. Doing so is considered Powergame and falls under Section 1, Rule 4 of the Half-Life 2 Roleplay Guidelines. When you wish to interact with a character, unless it is a passive action such as patting them in the back, you should always attempt to do the action, as opposed to declaring that you already did the action, and wait for the other player to react accordingly. Below are two examples of correct interactions with other characters.
View attachment 587
View attachment 588
How do I use the commands?
To make your character perform an action, you must put the /me prefix, followed by your action. Remember, you are speaking in third person to other characters around you. That means, you must refer to your character, not yourself. As such, doing something like "/me I take my ration from the dispenser." would appear as "*** Oliver Torres I take my ration from the dispenser.", which is incorrect. Below is an example.
View attachment 589
Describing actions or events around you
View attachment 607
What does it mean to describe an action or an event?
Describing an action or an event refers to the usage of the /it command to spice up the roleplay around you by explaining what happens around your character.
When should I describe actions or events around me?
Similar to performing actions, you are encouraged to do it whenever possible and appropriate. There are many ways to utilize it to give more taste and life to your roleplay. Keep in mind, that, similar to performing actions, you can't describe unrealistic or unusual actions, such as the ration dispenser spontaneously breaking and giving you infinite rations. Below is an example of an appropriate usage case of the /it command.
View attachment 592
Rolling
View attachment 606
What is rolling?
Rolling refers to the act of rolling a virtual 'dice' in order to determine what happens in an interaction of a character with another character or object. Note that, Shoot To Roleplay is the default system that is utilized when fighting other characters, and rolling will only be utilized if all parties consent to it. More information can be found in Section 3 of the Half-Life 2 Roleplay Guidelines.
How do I roll?
Our roll system is DND styled and is affected by your character's attributes. That means that more often than not, when rolling you have to specify what you are rolling, for example, acrobatics, strength, endurance, etc. If you do not specify an attribute, you will perform a generic roll that is not affected by any of your attributes. Below are some examples of rolls.
Generic /roll
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Endurance /roll
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Interacting with tokens
View attachment 608
What are tokens and how do I drop or give them to other characters?
While there are many items that people can use as currency to exchange goods with, the Token (
View attachment 593
Animations
View attachment 609
What are animations?
Animations are a tool that may be utilized to visually enhance your gameplay experience and give a bit of flavor to your actions for other people around you.
How can I use animations?
To use an animation, you must type the /anim (or /act) prefix, followed with the animation that you wish to perform. There are a number of different animations that you can use, some of which you can see the game suggest to you above your chatbox after you type /anim or /act. A full list of animations can be found in the commands folder in the directory menu. Below is an example of the correct usage of different sitting animations.
/animsitchair 1 | 2 | 3
View attachment 595
/animsit
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/animsitwall
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Radios and Transmitting
View attachment 605
What are radios?
Radios are devices that can receive and broadcast radio waves, used to communicate with other people over long distances. Common radios can be tuned and configured to broadcast on a specific frequency, while binded radios are permanently tuned to a specific frequency and cannot be configured, apart from turning them on or off.
How can I use radios?
To use a radio, you must turn it on and tune it to the frequency of your choice through your inventory, or through the /setfreq command. To broadcast a message over the frequency that you have tuned into, you utilize the /radio (or /r) command, followed by the message that you wish to broadcast, as seen below.
/radio or /r
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/setfreq
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