Suggestion : Nerfing the sniper/adding more cover/adding CP patrols or head crabs to canals if sniper gets nerfed/nerfing the wallhack. Or simply, adding hoppers back.
Explanation :Today we were discussing with Generic and some others and we decided that the sniper is a bit over powered. It has a accurate wallhack, one hit from body and 25% of your health from legs/arms. The sniper at its current stage is killing both CityRP and SewersRP. Why ? People get killed by a robot that doesn't have much effect but doesn't stop more people from going to the canals for more roleplay and even food/water/clothing/other loot. If you are not fine with this sniper nerfbeacuse you can't have fun with a wallhack there could be canals patrols, head crabs in canals and other stuff that is not related to the sniper. (Other than more cover or a way to distract the sniper.) The sniper can close the blue laser of the rifle and still shoot people, as I know that is against Half-Life lore. Or if you want to keep the sniper like now aka killing people fun not fractured increase the value of canals loot or increase item spawn speed, maybe a way to better distract it. Right now, the sniper is killing both CityRP, SewerRP, CanalsRP and RebelRP. you can still have fun as a normal character, you don't have to kill random people or wait for some people to get out of a place for straight 40 minutes. RP isn't sniper stuff only, if you didn't know it As I said, this is not related to Kazi's and other chars PK'd. I am used to getting PK'd.
Forgot to add, hoppers could be back. Even hoppers have some RP in it.
In a nutshell : Sniper is too op with the wallhack, no way to distract it and it kills you in 1 shot 90% of the time. In order to stop killing RP and important RP characters change the wallhack with thermals or remove it, add more cover. If you really want to keep your basic fun of killing RP increase the spawn rate and quality of loot in canals. You want people to RP and people to have fun, you don't get it by shooting random people and in the end gaining literally nothing.
Go a bit up in #general or #server-media if you want to see our talk.
Explanation :Today we were discussing with Generic and some others and we decided that the sniper is a bit over powered. It has a accurate wallhack, one hit from body and 25% of your health from legs/arms. The sniper at its current stage is killing both CityRP and SewersRP. Why ? People get killed by a robot that doesn't have much effect but doesn't stop more people from going to the canals for more roleplay and even food/water/clothing/other loot. If you are not fine with this sniper nerf
Forgot to add, hoppers could be back. Even hoppers have some RP in it.
In a nutshell : Sniper is too op with the wallhack, no way to distract it and it kills you in 1 shot 90% of the time. In order to stop killing RP and important RP characters change the wallhack with thermals or remove it, add more cover. If you really want to keep your basic fun of killing RP increase the spawn rate and quality of loot in canals. You want people to RP and people to have fun, you don't get it by shooting random people and in the end gaining literally nothing.
Go a bit up in #general or #server-media if you want to see our talk.
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