Suggestion: Extended Sewers

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DixonCider™

Lancer
Aug 10, 2019
38
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What the fuck:
A map suggestion. Basically adding more complexity to the sewers. Add generator rooms, treatment centers, and areas rebels can use as genuine bases that aren't exposed small rooms.
If a group can walk into your place and piss on your bed - then the same week CPs come and raid you super easily, there is a major problem.

Why the fuck:
*Helps give incentive to RebelRP as people become bolder now that their consequences isn't running away from CP bitches while bunnyhopping around a literal basement of an underground.
*Less bitching if spots can be used strategically or have more than one way in/out. Groups can actually use their environments to their advantage instead of praying that papa breen doesn't shell
*Bigger sewers = more events you can do down there that aren't interrupted by everyone as if they were museum exhibits.

Overall - better underground RP = better RP. More intricacies occur and that leads to more interaction. People are more willing to do shit if they know what they won't be hunted down into a dead end if they do it.

How the fuck::
Hammer editor.
 

DixonCider™

Lancer
Aug 10, 2019
38
0
0
Ngl if a canal area was added, that would also help so long as it has more complexity and areas to maneuver than a plaza.
 

Aspect™

Tinkering Away.
Founder
Developer
Aug 4, 2019
665
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City 8, District 3
hl2rp.net
While I want to push for more incognito-type resistance groups that directly contribute to CitizenRP, I do plan on expanding the sewers, and I already am, albeit slowly with small additions over time.
Accepted.
 
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