Accepted Task Board Suggestion

  • Welcome! Read this thread to learn more about the server and how you can join it.
Status
Not open for further replies.

pliskin

mmm ye
Aug 10, 2019
12
0
0
Suggestion: Implement and place a task board somewhere in the sewer system where there’d be a sort-of safe haven for people, or somewhere cryptic.
The task board would automatically get a set of random tasks every idk 3-4 hours depending on how hard those tasks are, from a pool of pre-written tasks. Things like: TASK-1: Collect 10 scrap metal pieces. TASK-2: Bring back a few bandages and etcetera.
This would of course need to be bug tested and played around with so it can‘t be overpowered or abused like say buying 3 bandages from a CWU and bringing them back to the task board for a profit. The tasks should be a one-per-player activity and offer some rewards but nothing over the top so they can’t run a huge profit from this every time by buying up needed items and selling them, instead they’d be encouraged to scavenge or find them.
Of course CWU use of this board should also be somehow monitored / restricted to avoid them running to the board and submitting whatever stock they have from medical areas or their shops to avoid some sort of, low to none player count token farming.

Why it would be worth adding: This suggestion could potentially offer people with criminal records and people who can’t risk a legal job, the ability to somehow still make a profit in some way while working other potential jobs for people. This would be just one of the many ways people could live not under union society and still have monetary income to sustain themselves.

Necessary content: A model for the board with papers (which I think already exists in hl2 or css models) and coding.
 
Last edited:
Dec 26, 2019
14
0
0
So it's like Witcher 3 contracts but fetch quests?
I don't see why not. It'd give people something to do. The only thing I'd want added is that the materials/supplies somehow are given to a player/group that runs the board, so that they remain in circulation/use and aren't eaten up.
 

Nick

Lancer
Aug 27, 2019
0
1
0
Could be pretty cool.

Maybe to make it less predictable add a table of items / other tasks it may ask you to complete, a table of rewards and a range of numbers sensible for each item, this way you won't have the same "Get 2 bandages for 1 sterile bandage" sort of tasks.

Of course, it shouldn't be completely random, the rewards and requests should go according to the rarity and value of the items, for an example you wouldn't get a gun for 2 metal scrap, so you should make a table with the probability of each item and reward showing up, and being actually matched with a worthwhile reward(s).

I understand that may get a bit complex, so use predefined tasks at the start, but try to make it more randomized in the future, so people won't get bored of doing the same thing and grinding for the same items and rewards.
 

Aspect™

Tinkering Away.
Founder
Developer
Aug 4, 2019
660
285
63
City 8, District 3
hl2rp.net
I like this idea and would love to implement it, but in my opinion it's for a less serious server.
But I'd love to see something like this happen ICly, where real characters place jobs up there for people. I may jump-start something like that at launch actually, to get a little economy/community going in the underground.

Denied but also Accepted idk.
Accepted I suppose but will be implemented differently.
 
Status
Not open for further replies.