It is 2 am and can't find anything to do before going to sleep, so here's a small topic for ya guys to talk about. i personally like dystopian RP's (like hl2rp) and idk other rp times please help
also anyone caring about world politics ? haven't seen news about that for a long amount of time
I started having a craving for Black Mesa RP recently for some reason - besides that I'd love some sort of futuristic rp, like a martian setting for example, or something similar.
I started having a craving for Black Mesa RP recently for some reason - besides that I'd love some sort of futuristic rp, like a martian setting for example, or something similar.
Honestly I've had a few ideas I've fostered and thought about in the shower or elsewhere when I'm bored.
It's quite long so read it in your own time and at your leisure, I'll give a TL;DR at the bottom.
Here is Offworld. One of my spins on the regular HL2RP gamemode which probably won't ever happen.
Offworld
You fucked up, badly. Made the robot voice or the wrong official angry, they put you into a pod and through a portal with hundreds of others. "Offworld Relocation", back when you were still in the citizen's blues it was just another synonym for a death sentence, but you'll come to find that death would've probably been preferable to this.
It's a mining colony on some nigh uninhabitable planet in some far away parallel universe. The atmosphere isn't oxygen rich and it's filled with all kinds of deadly gases that'll crop up in your body over time. It'll poison you, make you sick, first it's cough, then it's a bloody cough, then it's death.
In the offworld oxygen is a commodity few can afford, you get it as a reward for working hard. Meet your quota? You get rationed out your meager portion of unsaturated pure oxygen, measured out in the decilitre. Don't meet your quota? Too bad. Miss it more than once? Hopefully your replacement will do better.
Miners
General feel for what the average Joe Driller could look like. Credit: Felix Gallo
Your average Joe or Joette, in most cases a criminal or insurgent forced to work. They get their suit, a key card and a single 1 minute shower coupon when they arrive, after that it's all earned through either crime or rewards. Crime pays well, but rewards give you the chance to one day make it to the very top, and possibly even strike yourself a deal to return to your home world... Nobody you know has done it yet, but there's a first for everything.
Everything is rationed out, water for drinking and showering come as coupons which you spend. Food comes as nutrient paste which is by default flavorless, but you can with enough money or work get awarded flavor packets to spice up the food. Alternatively you can just go out and exchange the flavorless paste at a merchant, give a couple of credits to make up for the difference and get a flavored serving instead.
The mines suck, the conditions are harsh, and everyone all the way to the top, are working on a quota. The miners have their personal quotas which are regulated by the supervisors, the supervisors naturally get their own quotas made by the managers, the managers get their own quotas from the administration center far away, and the administration center probably gets its quotas from the space aliens. And that huge structure eventually trickles down to you.
Most miners work a Mk. IV PDU (Portable Drill Unit), a piece of shit on most standards but at least it's durable. These are used to break down smaller rocks and to mine individual smaller veins of ore. For the bigger jobs there are bigger tools, but those are operated by specialists who also tend to get paid better and receive better housing. Most specialists have spent up to years in the Offworld, hence the higher amount of trust placed into them by the supervisors.
The hierarchy in the mine is simple. It goes: Supervisor > Specialist > Miner. Of course, the members of each position have their own informal hierarchies, for example the toughest and meanest miner around is clearly above feeble and stuttering Joe Driller.
Managers
Of course, there are those who make it, work hard and scheme their way to the top.
The colony managers, they're called. Humans who've made it up the chain far enough to no longer have to do the tough work. Of course, to the combine, they're still criminals all the same, but they can't possibly manage everything, and these people aren't worth developing an expensive AI program for, so this was the next best thing.
The colony managers and other bigwigs live in relative luxury, cooled apartments, higher quality clothes, oxygen and nutrition practically at the snap of their fingers, the ability to choose the fate of those below and so on.
Security Forces
Cops during excursion. The armament seen in
the illustration is reserved for special situations. Credit: Kulticon
Then there's the security forces, officers that didn't quite make the cut on earth but were deemed able to continue their service in the offworld. Usually sent here for incompetence or less severe force infractions like corruption or severe and blatant abuse of power against powerful individuals.
When they land they're stripped of their rank and uniform and issued a new one, lacking a mask. They also get new weaponry, usually pieces of shit built in some factory in the toxic industrial wastes many many miles South of the mining colony. Their equipment is better suited for the threats of the offworld, which include hostile wildlife and hostile miners. Most cops don't make it longer than a week, and the ones that do have probably struck deals with those who matter.
They spend most of their time on 12 to 16 hour shifts patrolling the slums and on special occasions paying a visit to the worksites. The job is ugly and corruption is a given for all officers.
Officers are armed with a low quality pistol, usually a type of undercharged pulse blaster manufactured locally, they also get an unpowered nightstick, rudimentary communications equipment, cuffs and for special cases special weapons.
Living
Living outside of the mines happens in the slums. People and businesses all forced into a tiny space like sardines. The slums are built in and around what used to be old drill shafts, since depleted of resources. It's all tiered, the lower you go the less security there is. Chances are you're starting very low, your apartment will be shared and you run a risk of getting mugged on every trip to and from home. If you call the security forces this low it'll take them 30 minutes to an hour to arrive, if they decide to come at all.
Officers live in with the higher echelons of society, not quite managers but around the mine supervisor and specialist levels. They don't have to worry about anonymity anymore and go to and from work just like any other person.
Whenever you're not sleeping or queuing in line for your ration of oxygen you're probably at the bars, ugly and loud establishments where miners come to relax, and where many-a-brawls start. The alcohol is usually low quality and during shortages homemade from whatever the barkeep can ferment in his backroom... But do you really care if your beer is made with fermented mushrooms when you've just worked 12 hours in the mines lifting rocks to and from carts?
Every day starts the same. You wake up, watch the news to see which shaft your team is assigned to, then emerge from the slums and try to catch a shuttle to work. You arrive, get your tools and get your orders, then it's work until the day is over. Go to the bar, get drunk, cause a disturbance in the streets, get arrested, go to bed, start over again.
Transportation
Example of a smaller scale shuttle used for transportation.
Transportation is done either by foot, by rail or through shuttle. There are many kinds of shuttles of all different shapes and sizes, designed for different purposes. Transportation of the elites, police, resources, miners, convicts, any specialization you can think of`? There's probably a shuttle for it.
Shuttles are piloted by licensed specialists referred to informally as "Shutteleers" and officially as "Transportation Specialists", the job of a shutteleer is a coveted one as it comes with a lot of personal freedom and luxury.
Shutteleer aspirants have to pass through a training program to earn their wings, of course, there is a monetary payment involved in this process. After making it through they get assigned their shuttle and task. Mike might be piloting the ore collection shuttle around the Delta fringes while George gets to shuttle personnel to and from work sites.
The security forces maintain their own shutteleers who are tasked with patrolling and getting units from A to B.
Shutteleers as a collective hold a high amount of power over the colony, they control if things move or not and if they're unhappy the entire place stops moving. They've also seen things no other class will see, foreign colonies, extraterrestrial factories, huge administrative structures in the middle of this desert. Everything.
The rail line is another big form of transportation in the offworld. It only serves the older and more prominent areas, meaning it doesn't get to any of the newer worksites. Still, thousands of people take it every day on all kinds of improbable journies.
OVERVIEW
Basically, this is all just me imagining a setting where you're a poor person getting sentenced to offworld relocation, a hostile planet larger than anything you've seen before with a high amount of resources.
People live in horrible conditions, everything is rationed, even oxygen, which does exist in the atmosphere, but it's saturated with toxic substances. If you don't get enough unsaturated oxygen the buildup will be deadly.
This might work as a server but it'd be very difficult to handle and would require a lot of changes which are foreign to the current genre. There's also the risk of it getting stale, so there should be events and encouragement for player creativity and passive roleplay.
Uh, yeah...
Did anyone actually read this all?
I'm sorry... I used to do worldbuilding as a hobby. I'm not sure if I was any good or not, since I never really liked sharing my work. Most of the details for this were invented mostly on the spot to fit the setting I had imagined, of course if I was really worldbuilding this further I'd be more careful and consistent with certain decisions but what can you do.
Honestly I've had a few ideas I've fostered and thought about in the shower or elsewhere when I'm bored.
It's quite long so read it in your own time and at your leisure, I'll give a TL;DR at the bottom.
Here is Offworld. One of my spins on the regular HL2RP gamemode which probably won't ever happen.
Offworld
You fucked up, badly. Made the robot voice or the wrong official angry, they put you into a pod and through a portal with hundreds of others. "Offworld Relocation", back when you were still in the citizen's blues it was just another synonym for a death sentence, but you'll come to find that death would've probably been preferable to this.
It's a mining colony on some nigh uninhabitable planet in some far away parallel universe. The atmosphere isn't oxygen rich and it's filled with all kinds of deadly gases that'll crop up in your body over time. It'll poison you, make you sick, first it's cough, then it's a bloody cough, then it's death.
In the offworld oxygen is a commodity few can afford, you get it as a reward for working hard. Meet your quota? You get rationed out your meager portion of unsaturated pure oxygen, measured out in the decilitre. Don't meet your quota? Too bad. Miss it more than once? Hopefully your replacement will do better.
Miners
General feel for what the average Joe Driller could look like. Credit: Felix Gallo
Your average Joe or Joette, in most cases a criminal or insurgent forced to work. They get their suit, a key card and a single 1 minute shower coupon when they arrive, after that it's all earned through either crime or rewards. Crime pays well, but rewards give you the chance to one day make it to the very top, and possibly even strike yourself a deal to return to your home world... Nobody you know has done it yet, but there's a first for everything.
Everything is rationed out, water for drinking and showering come as coupons which you spend. Food comes as nutrient paste which is by default flavorless, but you can with enough money or work get awarded flavor packets to spice up the food. Alternatively you can just go out and exchange the flavorless paste at a merchant, give a couple of credits to make up for the difference and get a flavored serving instead.
The mines suck, the conditions are harsh, and everyone all the way to the top, are working on a quota. The miners have their personal quotas which are regulated by the supervisors, the supervisors naturally get their own quotas made by the managers, the managers get their own quotas from the administration center far away, and the administration center probably gets its quotas from the space aliens. And that huge structure eventually trickles down to you.
Most miners work a Mk. IV PDU (Portable Drill Unit), a piece of shit on most standards but at least it's durable. These are used to break down smaller rocks and to mine individual smaller veins of ore. For the bigger jobs there are bigger tools, but those are operated by specialists who also tend to get paid better and receive better housing. Most specialists have spent up to years in the Offworld, hence the higher amount of trust placed into them by the supervisors.
The hierarchy in the mine is simply. It goes: Supervisor > Specialist > Miner. Of course, the members of each position have their own informal hierarchies, for example the toughest and meanest miner around is clearly above feeble and stuttering Joe Driller.
Managers
Of course, there are those who make it, work hard and scheme their way to the top.
The colony managers, they're called. Humans who've made it up the chain far enough to no longer have to do the tough work. Of course, to the combine, they're still criminals all the same, but they can't possibly manage everything, and these people aren't worth developing an expensive AI program for, so this was the next best thing.
The colony managers and other bigwigs live in relative luxury, cooled apartments, higher quality clothes, oxygen and nutrition practically at the snap of their fingers, the ability to choose the fate of those below and so on.
Security Forces
Cops during excursion. The armament seen in
the illustration is reserved for special situations. Credit: Kulticon
Then there's the security forces, officers that didn't quite make the cut on earth but were deemed able to continue their service in the offworld. Usually sent here for incompetence or less severe force infractions like corruption or severe and blatant abuse of power against powerful individuals.
When they land they're stripped of their rank and uniform and issued a new one, lacking a mask. They also get new weaponry, usually pieces of shit built in some factory in the toxic industrial wastes many many miles South of the mining colony. Their equipment is better suited for the threats of the offworld, which include hostile wildlife and hostile miners. Most cops don't make it longer than a week, and the ones that do have probably struck deals with those who matter.
They spend most of their time on 12 to 16 hour shifts patrolling the slums and on special occasions paying a visit to the worksites. The job is ugly and corruption is a given for all officers.
Officers are armed with a low quality pistol, usually a type of undercharged pulse blaster manufactured locally, they also get an unpowered nightstick, rudimentary communications equipment, cuffs and for special cases special weapons.
Living
Living outside of the mines happens in the slums. People and businesses all forced into a tiny space like sardines. The slums are built in and around what used to be old drill shafts, since depleted of resources. It's all tiered, the lower you go the less security there is. Chances are you're starting very low, your apartment will be shared and you run a risk of getting mugged on every trip to and from home. If you call the security forces this low it'll take them 30 minutes to an hour to arrive, if they decide to come at all.
Officers live in with the higher echelons of society, not quite managers but around the mine supervisor and specialist levels. They don't have to worry about anonymity anymore and go to and from work just like any other person.
Whenever you're not sleeping or queuing in line for your ration of oxygen you're probably at the bars, ugly and loud establishments where miners come to relax, and where many-a-brawls start. The alcohol is usually low quality and during shortages homemade from whatever the barkeep can ferment in his backroom... But do you really care if your beer is made with fermented mushrooms when you've just worked 12 hours in the mines lifting rocks to and from carts?
Every day starts the same. You wake up, watch the news to see which shaft your team is assigned to, then emerge from the slums and try to catch a shuttle to work. You arrive, get your tools and get your orders, then it's work until the day is over. Go to the bar, get drunk, cause a disturbance in the streets, get arrested, go to bed, start over again.
Transportation
Example of a smaller scale shuttle used for transportation.
Transportation is done either by foot, by rail or through shuttle. There are many kinds of shuttles of all different shapes and sizes, designed for different purposes. Transportation of the elites, police, resources, miners, convicts, any specialization you can think of`? There's probably a shuttle for it.
Shuttles are piloted by licensed specialists referred to informally as "Shutteleers" and officially as "Transportation Specialists", the job of a shutteleer is a coveted one as it comes with a lot of personal freedom and luxury.
Shutteleer aspirants have to pass through a training program to earn their wings, of course, there is a monetary payment involved in this process. After making it through they get assigned their shuttle and task. Mike might be piloting the ore collection shuttle around the Delta fringes while George gets to shuttle personnel to and from work sites.
The security forces maintain their own shutteleers who are tasked with patrolling and getting units from A to B.
Shutteleers as a collective hold a high amount of power over the colony, they control if things move or not and if they're unhappy the entire place stops moving. They've also seen things no other class will see, foreign colonies, extraterrestrial factories, huge administrative structures in the middle of this desert. Everything.
The rail line is another big form of transportation in the offworld. It only serves the older and more prominent areas, meaning it doesn't get to any of the newer worksites. Still, thousands of people take it every day on all kinds of improbable journies.
OVERVIEW
Basically, this is all just me imagining a setting where you're a poor person getting sentenced to offworld relocation, a hostile planet larger than anything you've seen before with a high amount of resources.
People live in horrible conditions, everything is rationed, even oxygen, which does exist in the atmosphere, but it's saturated with toxic substances. If you don't get enough unsaturated oxygen the buildup will be deadly.
This might work as a server but it'd be very difficult to handle and would require a lot of changes which are foreign to the current genre. There's also the risk of it getting stale, so there should be events and encouragement for player creativity and passive roleplay.
Uh, yeah...
Did anyone actually read this all?
I'm sorry... I used to do worldbuilding as a hobby. I'm not sure if I was any good or not, since I never really liked sharing my work. Most of the details for this were invented mostly on the spot to fit the setting I had imagined, of course if I was really worldbuilding this further I'd be more careful and consistent with certain decisions but what can you do.
You put a lot of work into this and it shows, I actually imagined playing this in my head. Could see it becoming a real server but it'd probably take years as assets would most likely have to be made from scratch or at least re-skinned pre-existing assets, also the mapping/coding part of it.
You put a lot of work into this and it shows, I actually imagined playing this in my head. Could see it becoming a real server but it'd probably take years as assets would most likely have to be made from scratch or at least re-skinned pre-existing assets, also the mapping/coding part of it.
Yeah which is why it probably won’t happen in GMod’s lifetime. A lot of work involved, not just in modelling and texturing but also coding it all, adding the features, creating the rest of the world (lore) and making sure you got the right team for the job.
it is surprising that gmod is one of the rare games that the community keeps it alive with thousands of mods, maps and lots of servers with lots of different themes
I started having a craving for Black Mesa RP recently for some reason - besides that I'd love some sort of futuristic rp, like a martian setting for example, or something similar.
Yeah, the only problem is that it doesn't really have any action as a given, which is of course something people in the current age of RP have come to expect.
That's why it's taxing to run, you need a competent and active GM team and you need to hire the right people into the right IC positions to make RP happen.
Yeah, the only problem is that it doesn't really have any action as a given, which is of course something people in the current age of RP have come to expect.
That's why it's taxing to run, you need a competent and active GM team and you need to hire the right people into the right IC positions to make RP happen.
Yeah exactly this. It was fun cause it was relaxing but people expect stuff now so it's hard to stand out as a BMRP server. I remember being a guard and we always set up a checkpoint near sector C. Everyone passes through there so a lot of passport controls and stuff
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