Suggestion: An advanced damage system in which receiving damage based on your current armor level, stats and health - would give you a negative effect, the lower those statistics mentioned earlier are. Things like worse weapon aim, bleeding, concussion, blurry vision, sound distortion and etc. would begin to appear
Why it would be worth adding: Seeing as we have a sort of emphasis on S2K-based combat, this would even the playground so a lot of if not everyone would stand on even ground in terms of combat. Whoever fires off the first shot and hits, would dramatically increase their chance of winning with every hit because the receiving party would be dazed and at a bigger disadvantage since they failed to evade getting hit. This would also be a great breath of fresh air in terms of combat, comparing it to most servers. Since the server aims for a sort-of hardcore, hyperrealism feeling - I think this would be a necessary addition.
Necessary content: Coding, maybe textures to replicate the whole “dazed, concussed or bleeding” feeling on your screen.
Why it would be worth adding: Seeing as we have a sort of emphasis on S2K-based combat, this would even the playground so a lot of if not everyone would stand on even ground in terms of combat. Whoever fires off the first shot and hits, would dramatically increase their chance of winning with every hit because the receiving party would be dazed and at a bigger disadvantage since they failed to evade getting hit. This would also be a great breath of fresh air in terms of combat, comparing it to most servers. Since the server aims for a sort-of hardcore, hyperrealism feeling - I think this would be a necessary addition.
Necessary content: Coding, maybe textures to replicate the whole “dazed, concussed or bleeding” feeling on your screen.