Accepted Advanced damage system

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pliskin

mmm ye
Aug 10, 2019
12
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Suggestion: An advanced damage system in which receiving damage based on your current armor level, stats and health - would give you a negative effect, the lower those statistics mentioned earlier are. Things like worse weapon aim, bleeding, concussion, blurry vision, sound distortion and etc. would begin to appear

Why it would be worth adding: Seeing as we have a sort of emphasis on S2K-based combat, this would even the playground so a lot of if not everyone would stand on even ground in terms of combat. Whoever fires off the first shot and hits, would dramatically increase their chance of winning with every hit because the receiving party would be dazed and at a bigger disadvantage since they failed to evade getting hit. This would also be a great breath of fresh air in terms of combat, comparing it to most servers. Since the server aims for a sort-of hardcore, hyperrealism feeling - I think this would be a necessary addition.

Necessary content: Coding, maybe textures to replicate the whole “dazed, concussed or bleeding” feeling on your screen.
 

CJ

Lancer
Public Relations
Community Director
Aug 10, 2019
417
149
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This is basically already in the gamemode. I can see what you're trying to say so could you please elaborate for us normies
 

pliskin

mmm ye
Aug 10, 2019
12
0
0
This is basically already in the gamemode. I can see what you're trying to say so could you please elaborate for us normies

I don’t think its that extensive sadly. Unless you’re not talking about the base, un-edited version. It’s basically just negative effects you get added to your character when you receive damage from things like falling from heights, getting shot, getting hit with sharp or blunt weapons and etc. For example: Person A shoots Person B from 30 meters, hitting him somewhere like above the pectorals, but he has 50 armor and 30 out of 100 endurance so the hit gets tanked but Person B still receives armor damage, a slither of physical damage and gets some sort of negative effect added to him by random chance, be it concussion, dazing, internal bleeding or anything of the like.

I hope you understand the general idea that I’m going for and of course with that, things can be added and removed.
 

CJ

Lancer
Public Relations
Community Director
Aug 10, 2019
417
149
43
I don’t think its that extensive sadly. Unless you’re not talking about the base, un-edited version. It’s basically just negative effects you get added to your character when you receive damage from things like falling from heights, getting shot, getting hit with sharp or blunt weapons and etc. For example: Person A shoots Person B from 30 meters, hitting him somewhere like above the pectorals, but he has 50 armor and 30 out of 100 endurance so the hit gets tanked but Person B still receives armor damage, a slither of physical damage and gets some sort of negative effect added to him by random chance, be it concussion, dazing, internal bleeding or anything of the like.

I hope you understand the general idea that I’m going for and of course with that, things can be added and removed.
upon further thought i've figured out what you're talking about lmao, i remembered.
 
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