The clipping only happens when using PAC, not by default.
That being said, adjusting the location of the camera will misalign the (already slightly misaligned) crosshair and make interacting with things/picking them up that much harder. It's something you'll need to live with. If it's very...
Yeah I'd probably just have a list of 'approved' default sprays, like the ones from HL2, and you can choose which one to do, or, if you have the I flag, you can enter a URL for a custom one.
I'll add this to the Trello; get to it when I can.
Accepted!
'Of Course'? You called an admin about it, and when one arrived to help out, you up and left. You walked off AFTER an admin arrived, the guy who left returned, and they volunteered to redo the situation. As far as I'm concerned, you broke the rules there, but that's another story.
The RP...
The thing with decals is it's really difficult to work with them. For example, we can't specifically only remove one of them. And because they're normal engine decals, they only appear once for people who are currently connected.
For something like this to work, it would probably need to use...
troubled soul
Kasai had always been a simple man, yearning for a life of tranquility. He sought to carve out his own path. He dreamed about how he would finish his studies and one day do something great in life; the usual bullcrap. Unfortunately for him, fate had other plans on the table...
The event box was originally meant to have a proper skybox, but for some reason, the 3d skybox behaved weirdly and appeared twice, so I ended up just making it pure dark. I could add a second version with a skybox, but if the event team were to make something meant for outdoors, they'd need to...
This has been implemented, somewhat. The walk speed is now 5 units faster than NPC speed because base NPC speed disabled footsteps. As for the sliding... well, if anything, it's even more noticeable now. The issue must be rooted deep within Clockwork's animation system - something that I cannot...
We recently added a few more props. I generally dislike adding more things to the content collection, as I wish to keep it lightweight, and these are way too many - the majority of these props will go largely unused anyway, and just act as bloat more than anything.
Denied.
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I am unable to reproduce this. Standing in warm areas seems to warm my vortigaunt character up as expected. The warmup process is generally really slow and doesn't instantly get reflected on the character status. Just don't let it get down to freezing in the first place.
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