Denied Change the damn loyalty system, Aspect

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Dragu

roleplay extraordinaire
Event Team
Aug 10, 2019
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Suggestion: Make significant changes to the current Loyalty System.

Make DCD easier to get. Currently DCD is only obtainable for "showing outstanding loyalty", "greatly assisting the Union's actions" or saving an important person's life... whatever all of these things mean. And even if you do one of those incredible things, it's not guaranteed that you will get DCD. Units can give DCD at their own discretion. It's almost as if DCDs were medals or awards, and not what they're essentially supposed to be - loyalty points. Alternatively, you can spend FIFTY WORKFORCE COUPONS to get ONE DCD. That's right. You have to either do something extraordinary and virtually impossible FIVE TIMES, or spend TWO HUNDRED AND FIFTY of your precious sustenance coupons just to be considered a loyalist and get a symbolic 20 token reward. That's just Kafkaesque. And do keep in mind that you only get one or two WFCs per workshift. Hah.

As I mentioned above, with the current loyalty system in place, it's very hard or maybe even impossible to get a higher loyalty tier without spending hours upon hours kissing CP asses and snitching on people. This means that there will not be a stable intake of CWU, CMU and CP characters. People who even bother going through all of that effort to get a higher loyalty tier aren't guaranteed to join a loyalist faction. This means two things:
1. Best case scenario, the server will have a god-awful CP/CWU/CMU/Citizen ratio for an indefinite amount of time, especially if the server starts becoming more popular and getting more active players.
2. Worst case scenario, the people who applied for those factions pre-launch will be the only members of their factions for days, maybe even weeks. If those people get bored of their faction, leave or otherwise become inactive, it could mean the death of the faction/death of the server.

Now, I'm not saying that you should make the loyalty system the good old HL2RP system where there are 50 loyalty tiers and you get Loyalty Points for pretty much anything, but in our situation, that system would be much better than our current one. Just rework it, please.

Why it would be worth adding: See above
Required content: N/A
 

romodude40

Jackson Migreosse is the new George Lee
Aug 28, 2019
104
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Egypt
IMO, we just need to set up work stations where loyalty points can be gotten for manual labor. Also, more frequent workshifts, even on lower pop/unpeak times, where either points or more tickets can be given out.
 

Aspect™

Tinkering Away.
Founder
Developer
Aug 4, 2019
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City 8, District 3
hl2rp.net
I do agree, the current system could use some major improvements, but I don't see any suggestions for what exactly we could do.
I'd like to have only 3 loyalty ranks, and I don't want each rank to take like 20 points to get to. So the points need to be challenging to get. If you have any ideas on what others situations cps could hand out points for, I'd love to hear them.

Although, I do agree that 50 WFCs for 1 point is stupid, so I will change that to something more logical like 20 or so.
When the CWU is properly set up and workshifts become common, it won't be all that hard to gain the WFCs needed. (You can also theoretically just trade something with someone for WFCs instead of working for them. But shhh, don't tell the CPs that)
And I'll also be moving the faction application requirement to Working Class and instead ask for some WFCs to be able to join, instead of needing 5 CDPs first.

If there are any other suggestions, do let me know.
 
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