I figured the says (to you) text in the chat as well as the distance-based message fading coupled with the color-changing based on focus that is built into Clockwork by default would be enough to distinguish who is talking to you, but since several people are supporting this suggestion, I'll see...
Purified water is intentionally bad to discourage people from using it too much to the point where there is little reason to actively seek out proper water cans from civilian businesses. Purified water cans replenished your thirst far more back in Lancer 1, and the exact problem I just mentioned...
Following some feedback, the rules page has been re-organized and split into three distinct categories, for simplicity. No new rules have been added that have not already existed as 'common sense'.
District 9, now known as the "Outland Zone" or simply "The Outlands" by the general populace, is a vast area surrounding City 8, sealed off from the rest of the city by Combine Smart Barriers.
During the reign of the city’s previous Administrator, The Outlands served as a designated 'cast-away...
Accepted!
This was actually already the case, it's just Clockwork used to distinguish weapons based on their weight, for some reason. I've changed it to be more definitive per category, now.
The discord poll was a tie. Since Discord itself selected 'No', and I myself was reconsidering the hustle that this feature would cause, I'll deny it, for now.
Denied. The default attribute points that come with Clockwork are 30; they were deliberately lowered to pull away from the focus on stats and attributes and push it more toward roleplay.
I suppose this would solve it, but it might be too much. And how can staff track when the last admin reset happened? It'd either have to be yet another feature or more manual documentation work for admins. It all just sounds like extreme overkill for the benefit that it would provide.
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